Sarah Horn

Sarah

Hi! I’m Sarah, part of team Imagination Gaming

Here’s a bit about me

I’m the Queen of Dice!

I am a passionate advocate for tabletop gaming and its transformative benefits for all ages. With a deep-rooted love for games, dice, and dragons, my journey into the world of gaming began in childhood, with family games that sparked a lifelong passion for play and connection.

After spending over 13 years as a veterinary nurse and an additional 14 years in a training college in the North West, I discovered a thriving community of board gamers that reignited my interest in games. Regular evenings with friends soon evolved into attending a weekly board game club and the creation of a local group dedicated to sharing the joy of gaming. Additionally, I embraced opportunities to volunteer, including running an after-school club at my children’s primary school and joining a Dungeons and Dragons group (although I’m still not good at this one!).

In March 2023, I was inspired by Nigel and Nicola at AireCon Harrogate and, impressed by the ethos of Imagination Gaming, I sought to bring their innovative approach to the North West. After balancing a college role alongside family commitments and the budding collaboration with Imagination Gaming, I made the decision to fully commit to this exciting new path.

As part of the Imagination Gaming team, I am dedicated to helping children learn through play, fostering creativity, critical thinking, and social interaction. Believing that tabletop gaming creates welcoming spaces where everyone can benefit from shared experiences, I am committed to inspiring a community of gamers through strategic board games, learning experiences, and engaging card games.

With a deep appreciation for the power of games to spark imagination and enhance children’s learning through play, I look forward to countless new adventures filled with laughter, friendships, and hopefully, a few more dice along the way!

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Brilliant Feedback

As a Year 2 teacher, I cannot recommend Imagination Gaming highly enough. Their carefully selected board games have had a noticeable impact on the children in my class, particularly in the areas of turn-taking, social interaction, and co-operation.

Richard Crook, Social interaction and co-operation

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