The Dark Imp
As part of our 'Showcase Series', we are highlighting games companies large and small with a few quick questions to discover more about their conception, evolution, inspirations and aspirations. From the largest multi-national companies to indie games makers and even individual new-comers, we're happy to shine a light on a variety of views of the gaming industry and experiences for those at all points on the gaming ladder!
Today - ...THE DARK IMP
Tell us briefly the background of your company.
The Dark Imp was established by Ellie Dix in 2019. Having worked in the education sector for 19 years, Ellie knew the power that games can have to promote learning skills, develop social skills and bring people together - so that become the underlying mission of The Dark Imp. The company focuses on making great games for families and schools.
Tell us what inspires you to make games and do you have any rules when making games.
Inspiration comes from lots of different places - often from a thread of an idea for a mechanic - and develops quite organically from there. But often the most interesting designs are born out of some imposed restriction.
The Dark Imp often produces games in unusual formats - on coasters for example - a whole game on a coaster with the rules on the back. In terms of rules - only that games must be suitable for family play - minimal downtime, no player elimination, only carefully managed conflict...
What do you have coming up and out in the future.
A new 'big box' game is coming out later this year - Uranus! - a cooperative draw & erase network builder. Plus a new mint tin game - Countdown Confusion - which is a speed card drafting game will come out at the same time.
These two games will both appear in the third BuzzleBox - a board game and puzzle box - which has an astronauts and asteroids theme. There's also a top secret Christmas project... but it's top secret!
Submitted by: Ellie Dix, The Dark Imp