As part of our ‘Showcase Series’, we are highlighting games companies large and small with a few quick questions to discover more about their conception, evolution, inspirations and aspirations. From the largest multi-national companies to indie games makers and even individual new-comers, we’re happy to shine a light on a variety of views of the gaming industry and experiences for those at all points on the gaming ladder!
Today – … Tamuz Games and the first game we have seen from them in the 2021 Imagination Gaming Games of the Years awards!
Tamuz Games started to create board games with the aim of communicating the own life experiences.
A trip to India was the inspiration of the game “Dry Bones” : the experiences during the different stages of the trip, the encounters with the Indian people, the Rajasthan desert, the diversity of cultures we contacted and it was also an opportunity to meet ourself and the music.
We are musicians, so when we began to create board games, we also thought about including our own songs in the project. We created a music app, a metagame inside the game.
Another important point in our games is the educational approach; that’s why we highlighted the intercultural dimension of the characters. We edited the “traveler’s notebooks”, with the purpose of working in the classroom or with a group of young people, activities in relation to the themes and mechanics of the game, and that can be used in different subjects or educational lines: tutoring class, music, maths or language class, social education notebook, spirituality , etc.
Tamuz Games is currently launching 2 expansions. “4 Cultures” for our first game “Dry Bones Adventurer”; a set collection for +10 years old, which is in line with the basic mechanics of the previous game, but with another seven missions.
It contains four characters from four different cultures: the merchant, the mistress of the stamps, the shaman, the guardian of the light, and another components, such as stamp tokens, cultural treasure cards, four position boards for the cards and culture tokens. The new events (such as the camel caravan, the camp or the children) will make your departure and your trip a unique experience through the old sands of the Thar desert heart, in Rajasthan, India. “Turn, Open, Conjure and Defeat Death with Yejez · qe’ l “.
“The Grandfather” is the expansion game for “My Little Pouch of Bones”, a child game for + 4 years old, which is in line with the mechanics of pattern recognition. Get the maximum tiles to complete your skeleton, steal from another players bag and remove breaths of life tokens from your board so you can get the victory. Enjoy with the African “Grandfather”, a dowser and blind man, and experiment to play with the closed eyes and to sing and sing. You won´t be able to stop dancing!
It is an appropriate game to live game-based learning in the classroom or with the family and it can be used to learn the bones of the human skeleton in the Science class.
Through this game we also launch the innovative initiative: “Dies that give game”. We invented skill games for the dies in the game “My Little Pouch of Bones”.
Submitted by: Beatriz Grifol, Tamuz Games
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