interview

An Interview With... G Game

An Interview With...G Game

With two fantastic games which are only proving to be more and more popular, Korean games company, G Game, talk to us about why they created Rainbow 35 and what's on the horizon...

1. Why did you create this game?

My friend recommended that I make a board game - I participated in board game groups and then started making Rainbow 35 and Animal Auction!

2. How did you get the idea for your game?

When I was an elementary school student, I hated to learn math because it was too difficult! My favourite subjects were Art and Physical Education, so I decided to make mathematicas more dynamic and colourful. I thought that if math is pretty and active, then children will develop an interest in it. This is why I made the game!

3. Can any age enjoy the game?

Yes! For younger ones, the main rule is to find a matching number. It's a good way to get children to recognise numbers. The older ones also like the game because there are one or two simple games without the complex mechanism.

5. Do you have plans for any more games?

We have a plan to launch new games. We have ideas for game which enable children to pick the game pieces by hand - this will be good for kids to improve their motor skills. Another is an abstract game - deep thought is required but the game rule is simple. We'd like to develop a family party game too!

Click here to read our game overview for Rainbow 35 and Animal Auction.

Grab copies of the games here:

Rainbow 35

Animal Auction

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An Interview With... Jouni Jussila - Playmore Games

An Interview With... Jouni Jussila - Playmore Games

Race to the North Pole was a big hit last year; a game that brought the gaming experience to a very different level. We caught up with Jouni Jussila from Playmore Games as he discusses his favourite games and the exciting new way of playing - without the need for a rule book!

1. Give us a bit of an insight to your company. How long have you been producing/distributing/designing games?

Playmore Games was founded in 2014 by two guys from Finland, Jouni and Tomi. Both of us have always been making board and video games since we were kids but we never went through the effort to get something actually published. That changed in 2015 when our first game Race to the North Pole was published at Spiel. Due to the success of the innovative game an improved second edition was published in 2016. The game remained the same but we were able to improve the component quality.

From now on we are concentrating on Dized, a smart device application that will allow people to play a new game immediately skipping the rulebook completely!

2. What or who inspired you to start your gaming journey and why?

The fantastic board and video games we played as kids, such as Heroquest, Space Crusade, Dungeons and Dragons and of course those legendary Lucasarts adventure games such as Monkey Island and Maniac Mansion!

3. What games do you have available for us to play today?

Race to the North Pole! An exiting racing game where players compete for the title of the conqueror of the North Pole. Players have to keep an eye on each other and meanwhile try to deal with the constant storms, which are simulated by the very cool rotating board.

4. How did you get the ideas for your games?

Inspiration can strike whenever. The original idea for Race to the North Pole was "a rotating Chess board". That idea happened in January 2014 at Global Game Jam event. After the event we developed the idea further and created Race to the North Pole.

5. What games do you play and which game is your all time favourite?

I'm a very casual player. Race to the North Pole is a very good example of a game like that. It's easy to play but there's a good amount of depth and strategy to keep the game interesting. I like Pandemic, especially the Reign of Cthulhu version. On the more complex side I really like XCOM: The Board Game and have probably played that more than anything else in the past year. All time favorite is difficult, but a very classic board game would be Heroquest and out of video games Monkey Island or System Shock II.

6. What can we expect to see from you in the future?

You will see rulebooks slowly disappearing from board games. Our app Dized is the friend at the table to will walk players through the game so that play starts immediately without using a rulebook! Dized is already out as a soft launch version and the next game on it will be Bang!

Development of Dized will take a couple of years of my time but I assume I go back into creating board games after that. I already have fantastic prototypes for exciting games.

7. And finally...any words of wisdom/advice to new and old gamers?

It's all in the company name: Playmore Games! 

You can see our game overview for Race to the North Pole here.

Click here to purchase Race to the North Pole from our website.

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An Interview With... Michael Salmon - IT Games

An Interview With... Michael Salmon - IT Games

Discovered at last year's UK Games Expo, the KIX football card game blew us away in its similarities to an actual game of football! It's a simple game to pick up, yet the more advanced gamers will be more than happy with the amount of strategy and thought that's involved. We were delighted when KIX creator Michael Salmon from IT Games spoke to us about the game and told us a little bit more about himself and his influences!

1. Give us a bit of an insight to your company. How long have you been producing/designing games?

IT Games is only a year old and KIX is the first title it's launched. KIX has been in development for nearly 10 years; tested and tested again and re-designed so many times to what we have today.

2. What or who inspired you to start your gaming journey and why?

I've always loved playing games and have always been annoyed if rules didn't work brilliantly in classic games. I would often tweak the rules and try different things to try to improve the game! Most of all, I love games of skill with less luck involved so that it becomes a fairer contest that you can be genuinely competitive with. Basically, I love competing and winning where I can do so fairly.

3. What games do you have available for us to play today?

KIX is the only game available to play. A fast paced end-to-end football card game.

4. How did you get the ideas for your games?

For KIX I had a friend who loved football and we were bored and decided to invent a football card game. I then decided to take it on and develop it more, making it flow and feel like a game of football which is inherently competitive. To do this, I wanted to make sure it didn't rely on luck, but skill and trickery, yet it is still really simple to play. I think I've created a game mechanic that does this well.

5. What games do you play and which game is your all time favourite?

Chess is the game I'd most like to have invented. It's so simple yet so complex with endless ways it can turn out. A real competitive battle of minds that is very reminiscent of a sport in the contest that it creates. I also love some of the new collaborative and tactical boardgames like Settlers or Ticket To Ride.

6. What can we expect to see from you in the future?

I have an almost ready prototype for a cricket game that I'm really enjoying playing and testing right now, and hope to launch soon. It's a little geeky, yes, but simple, tactical and fun with all the tension of tight run chases and lots of bluffing dynamic in the gameplay. Other sporting games are on the cards (excuse the pun) and maybe an off the wall board game too.

7. And finally...any words of wisdom/advice to new and old gamers?

For old timers, if a game is getting a bit dull, then change the rules to freshen it up. Think about bringing in a limitation somewhere or develop an undeveloped possibility that fits the context. For those new to games, start with the simpler games that are a few years old and are universally enjoyed; if you like them you can up the complexity as much as you like.

Click here to read our game overview for KIX.

You can purchase KIX from our website here.

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