Today's curriculum is under constant scrutiny, evaluation and change. Methods and approaches come and go yet the underlying principles of education and the basic skills every child needs to develop remain constant. The ability to grasp language and communication, logic and order is key to success throughout their educational and social development.
At the same time the spectrum of abilities has never seemed wider . As such, common concensus recognises that a range of strategies are needed not only to engage those that attain knowledge in different ways, but also to stimulate the imagination and aspirations of every child.
A Game Changer
We can provide that something new, but more importantly we can provide something of value to engage, excite and educate. Through our unique and studied approach to using social, table-top games in the classroom, we can empower educators with a fresh approach and the tools to deliver an easily sustainable and powerful addition to their methodology.
Oh... and it's FUN too. Lots of fun. That's really important, not just because it means you will enjoy doing it, but that you will look forward to it as well as remember it afterwards. That changes the whole day.
Whether to support the curriculum or enhance social interaction, our Curriculum Based Games Days are one of our flagship activities and are specifically designed to make a deep and long-lasting difference to your school or organisation. In just a single day we will give your school or organisation the knowledge, resources, motivation and confidence to continue to get fantastic results from our methods and ideas. You will be amazed at how easy it is ... and how beneficial. Participants are encouraged to become experts or masters in different games, enthusing them to act as mentors to the rest of the school, and share their varied knowledge not just during the day, but crucially in future classroom and games-club activities with the new resources at your disposal. One of our team will work with groups of students and staff throughout the day, ensuring that everyone is engaged, focused and hungry for more.
Transferable Games For Transferable Skills
In our Maths and Literacy Games Days, we draw on the underlying mechanics in almost all games that rely on either number dexterity or clever communicative skills, and often both. At this point, the theme of the game can almost be irrelevant as it’s the skills to play it that count. Quite often,with just a few tweaks, that can make the same game useful in lots of other areas across the timetable. Word games for foreign languages and discussive subjects, number games for business, science and money management, with both areas vital to balanced logical and emotional connection with the topics in question. Beyond the value contained in the way a game actually works, the content, knowledge base and themes of our games are extremely varied and can be used to specifically target interest in other areas of the curriculum too.
Would you like your students to better grasp the world in which they live and gain a better perception of just how big a world we live on?
Why not run a Geography themed day in which we can play a range of games that help precisely with this.
Do you need your students to better appreciate how far we've come and how quickley, to be able to see what life might have been like 100 years ago?
Why not run a history themed day with a range of games that will look at exactly that?
Are you trying to get students to learn French that already know several languages, making engagement ?
Why not run a games day in which all the students will need to do exactly that but will, most importantly, want to.
I think its challenging but fun. Usually I don’t like French but the games make it better for me to learn and easier to learn. I think it’s a good laugh and better for learning French. Ubavd, age 12
A Curriculum Based Games Day Includes:
- Games sessions throughout the day with children and staff
- Breakfast Club activity
- Lunchtime Games Club
- Optional Afterschool Event for families and staff
- A copy of all the games for you to keep - worth £200
What Actually Happens
In planning your day we will discuss with you exactly which pupils and staff will benefit from involvement in the day's activities to ensure you can easily continue to reap the rewards of your games day long after we have gone, and to help you do that, you will get to keep all the games used on the day. We will also give you the knowledge, motivation and confidence to make the most of your games in lessons, clubs, organised events and reward time, and do it all through play. All we need from you is a space to play, tables and chairs!
Throughout the day we will run a combination of structured lesson-time sessions for targeted groups as well as activities to fuel a breakfast club, lunchtime activity and afterschool event to suit your timetable and needs. As lessons continue elsewhere, focused groups of children with a member of staff will experience their own games session, away from their usual classroom, and become experts in a selection of games with the ability to mentor their new found skills far and wide.
Outside timetabled hours, Breakfast club is an excellent opportunity for us to give a glimpse of the day ahead and create some excitement, while lunch time is a fantastic opportunity for those involved to teach a friend what they have learned and show the teachers they are ready to and able to have a regular games club, and how easy it is to run.
The end of the day is a chance to invite families and carers to come and experience the games, appreciate the value of this approach and to discover a new and easily accessible way to engage with their children that they can really enjoy too! This is also an excellent opportunity for the school to reach out to the community and influence further positive engagement for children, outside the school environment.
The Lasting Legacy
All of our Curriculum Based Days will give you an invigorating and alternative approach to topics and skills that deserve more engagement and appreciation, and unlock new pathways to understanding and attainment.