Comic Turns is a comics storytelling game system – a deck of cards where each has a comic panel all carefully designed so that they can be arranged in any order to make countless new comic strips and infinite stories. The panel art is simple and iconic so that there are multiple interpretations to each card.
Comic Turns is an extremely versatile and fun game, with four different ways to play included in the deck: A warm-up activity to get the creative juices flowing, two collaborative games, and a competitive game. But this is not the end: players are encouraged to make up their own ways to play and submit ideas to the website. It makes a great party or family game as well as an educational tool; not just for making comics and creative writing, but for literacy, language learning, exploring emotions and expressing ideas.
Gameplay is mainly turn based, with players choosing cards from their hand to progress or change a shared story, narrating their creations as they go.
Comic Turns is a comics storytelling card game system. Each card in the deck features a different comic panel. Arrange them in any order to create countless comic strip stories. Collaborate or compete with friends and family, and get creative! Players choose cards to build comic strip stories, working collaboratively, competitively or solo. The object of the game is to make great stories!
The more imagination you can bring the better! If that character died earlier in the story and you have to bring him back is this his clone, a robot, an alien replacement, a zombie?!
When playing the competitive version – read the room: Think about what your friends would find the funniest or most interesting story to make sure they vote for you!
Comic Turns contains no words, meaning it can be played anywhere with speakers of any language, as well as being accessible for children and adults with low literacy or difficulty reading. The artwork has high contrast (dark blue/white) and low detail making it easy to see and completely colour-blind friendly. Comic Turns can optionally also be played entirely non-verbally.
Co-operative, Competitive or Solo
Portable and Accessible