The game where cooperation and intuition catch the bad guy!
A prisoner is trying to escape through tunnels starting underneath his cell.
With 2 levels of difficulty, this is a challenge either way! Start with 5 tunnels or 6 and then take turns plaing one of your 3 cards to trap the prisoner for good.
There are guard cards that can seal exits or at least divert the prisoner, but too many cards force you to open more routes to freedom than they close. Can you construct a maze from which there is no escape?!
While this game recommends up to 4 players, you can definitely play with a few more... Will you be able to join forces and cards to stop him?