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In Micons, players will need to play cards matching sensation and parameters, from colour to Odour! Players will not only need to be keen observers, but they’ll also need to remember the sensations generated by elements of everyday life.
Each turn, players look to see if they have an object among their cards that matches the displayed characteristic: These can be visible characteristics like shapes or colors, or they could be invisible concepts such as salty, sweet, hot, cold, spicy, noisy, etc.
If a player can, they put their card down and it’s the next player’s turn.
The first one to put all their cards down wins.
Children will not only need to be keen observers, but they’ll also need to remember the sensations generated by elements of everyday life. Players cards are always visible making it easy to support game play and learning and also ncourages discussion.