Sussed started as a made up game we would play as a family on holiday over dinner. We launched our first two packs in 2011 and have added a new pack each year since then. We’re a family owned business based in Hertfordshire called Games to Get. Our mission is to make it easier for people to get to know each other better and enjoy the health benefits of face-to-face conversation. Studies show that face-to-face conversation releases natural chemicals in the brain that can increase happiness; improve the immune system; reduce pain; lower stress; boost mental health; tackle loneliness; develop trust; build self-esteem; enhance productivity and overcome shyness. The same reports also suggest face-to-face conversation can help people live longer - so we want to spread the word!
Pocket-sized, easy to play and take anywhere, Sussed is designed to spark imaginations, stir up emotions and get people thinking. From light-hearted to deep and meaningful, each Sussed scenario is carefully written to prompt a conversation worth having. With hundreds of scenarios to choose from, there’s no general knowledge required. One minute players will discover how much they have in common. The next minute they’ll find out how different they are. Mealtimes, journeys, parties, date nights, team building, lesson plans, get-togethers, holidays, Christmas - Sussed can be played anywhere, anytime, with anyone!
The aim of Sussed is make it easy for people to get to know each other better and enjoy the health benefits of face-to-face conversation. It’s based on sussing out players’ reactions to different scenarios designed to spark imaginations, stir up emotions and get people thinking. A scenario consists of a question and three options to choose from. Play starts as soon as everyone has a scenario card, a score sheet and something to write with. One player reads aloud a scenario, keeping their answer to themselves. The other players suss out how the reader has answered using their powers of reason and intuition. Everyone talks about who said what and why, recording their scores before the next players’ turn.