As part of our 'Showcase Series', we are highlighting games companies large and small with a few quick questions to discover more about their conception, evolution, inspirations and aspirations. From the largest multi-national companies to indie games makers and even individual new-comers, we're happy to shine a light on a variety of views of the gaming industry and experiences for those at all points on the gaming ladder!
Today a company, a few quick answers from Itten Games whose previous entries to the awards include Hatsuden, Tribe and Tokyo Highway... and this year have entered Crash Octopus!
Tell us briefly the background of your company.
We are an analog game publishing company based in Tokyo, Japan. Starting in 2016, we have published over 10 titles so far including Tokyo Highway. We have recently finished our Kickstarter campaign for "Crash Octopus", a flicking dexterity game with a theme of sailors encountering a giant octopus in the middle of the ocean.
Tell us what inspires you to make games and do you have any rules when making games.
We have 2 main inspirations when making games:
- One is objects & forms — gaining inspiration from space and physical phenomena.
- Two, gaining inspiration from my interest in the world around me.
Sometimes, the two are paired up in a two-fold way. Either way, it ultimately begins from an instinct that “there is something that needs to be represented through games.”
What do you have coming up and out in the future?
We are planning on releasing a new game series soon. We will keep you posted on our twitter: @itten_games_en. Stay tuned!