dungeons & dragons

Then & Now: The State Of The Hobby Games Industry - Part 2

Last week I looked at where I saw the gaming industry a couple of decades ago and how different things were then. Here, writing from my hotel room at the world's largest games convention in Essen, things have really come full circle in terms of how things are viewed and the quality of games themselves, from both a production and a playability perspective. Let’s have a look closer at this and where we might end up...

Why Use Games In Education?

As part of our new website we will be introducing regular posts and blogs covering all areas of the game world, from the industry to the consumer - both at home and in education. With different viewpoints not only from us, but the wide spectrum of game creators and users, we'll continue to ecplore why games are such a crucial part of life in work and in play.

So, what better place to start than with an overview of why we think we should be using games in education.... what do you think?