Santorini

Santorini - IG Awards 2017

Best Family Game Award: 

Gold

Best Maths Game Award: 

Nominated

Best Cross-Curriculum Game Award: 

Nominated

UK Games Expo Players Choice Award: 

Nominated

Number of players: 

2-4

Game duration: 

10-20mins

Country of origin: 

Canada

Created by: 

Published by: 

Santorini is a highly-accessible pure-strategy game where you play as a youthful Greek God or Goddess competing to best aid the island’s citizens in building a beautiful village in the middle of the Aegean Sea.


Here's what Paul Saxberg, publisher of Santorini had to say!

1. What does the game involve?        

Gameplay is deceptively simple. Players control two pawns each on a plain 5x5 grid and on their turn, they move one of them and then use it to build a building block on the ground or atop a nearby block. Players win by moving one of their pawns up onto a third level block, but may only climb one level per turn, so spend the game blocking and outmaneuvering each other. Building a dome on the fourth level is a permanent block for that space. Variable god powers provide near-endless replayability by changing and twisting the basic rules of the game in simple but transformative ways.

2. What skills can you build/gain from the game?

Santorini was originally developed to teach logic, cause-and-effect, and long-term thinking. It is extremely good for abstract/spatial imagination and problem solving in three dimensions.

3. What's your favourite tactic or are there any tricks you can teach us?

Every god’s power plays differently (and is best played differently against), but in general, it’s a bad move to let your opponent play undisturbed – stay near to them with at least one of your workers, so you can interfere with their victory if they set it up.

4. Do you have any funny/heartwarming stories about a game of Santorini?

One of the first game reviewers we sent it to, Lance Myxter (“Undead Viking”), himself a veteran strategy gamer, played it initially against his six year old daughter. She defeated him in their first game – and then two more out of their next three. He thanked us with these words: “…I was able to see all the gears clicking around in her brain, and I was able to see the sheer happiness and excitement in her eyes, when she realized she had put her dad in a position where there was nothing I could do to stop her from achieving victory… It has given me that personal gaming experience that no one can ever take away.”